Some puzzles in Creepy Tale are nicely put together and work well, however others fail to adhere to the logic of its own world. There is no visual signifier – like a button prompt – which often ends in randomly grabbing things until puzzles work. It becomes rather infuriating to repeat puzzles because your character won’t grab simple objects. This might not be a huge hassle if you could plan everything carefully but a multitude of the puzzles in here rely on quick movement and taking actions as fast as you can. Occasionally, you won’t pick up or interact with items that are right in front of you. The button to pick up items is also the one for general interaction which can mess you up if items are a little too close to each other. Unfortunately, the general controls can get in the way and impact the experience. It is then up to you to sneak into the cabin and make your way to the other side, past a sleeping monster.įrom the outside, this is a rather simple puzzler, but one with a satisfying conclusion. You must grab one of the mushrooms you dropped in the heat of the moment and place them on a nearby stool before knocking on the door, luring one of the monsters out. They grab him and place an ominous looking collar on him before you are given control again. This is when you are introduced to the central baddies of Creepy Tale scruffy black creatures with glowing eyes. You cannot get into the door and opt, instead, to look inside the cabin through the nearby window. That’s about all you do in Creepy Tale though, before being tasked with picking up mushrooms and placing them in a basket, and then moving on to the next area.Īs you wander along, following the other boy, he disappears into an old shack that closes firmly behind him. This is where the game teaches you its main mechanics. You play the role of a young child accompanied by one other. Creepy Tale opens up with the rather tinny sound of stock footsteps moving through a glade in an old spooky forest.
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